Objective List
Last updated
Last updated
Stages.<ID>.Objectives
:Parameters | Explanation | Examples | Required |
---|---|---|---|
BlockBreak | Blocks in region required to break.
|
| |
world1, x1, y1, z1 | First corner of the region | true | |
world2, x2, y2, z2 | Second corner of the region | true | |
material | Block material required to break, it follows the rule from Spigot API, multiple can be combined |
| true |
type | Checking type, whether all blocks in region are required to break or only certain amount |
| |
amount | Amount of blocks required to break | true if |
Parameters | Explanation | Examples | Required |
---|---|---|---|
BlockInteract | Blocks in region required to interact.
|
| |
world1, x1, y1, z1 | First corner of the region | true | |
world2, x2, y2, z2 | Second corner of the region | true | |
left | Is left-clicking accepted | true | |
right | Is right-clicking accepted | true | |
cancel | Is the action cancelled after interaction, levers will not be turned on, buttons will not output redstone signal | false | |
material | Block material required to interact, it follows the rule from Spigot API, multiple can be combined with space |
| true |
type | Checking type, whether all blocks in region are required to interact or only certain amount |
| |
amount | Amount of blocks required to interact | true if |
Parameters | Explanation | Examples | Required |
---|---|---|---|
BlockPlace | Blocks in region required to place.
|
| |
world1, x1, y1, z1 | First corner of the region | true | |
world2, x2, y2, z2 | Second corner of the region | true | |
material | Block material required to place, it follows the rule from Spigot API, multiple can be combined with space |
| true |
type | Checking type, whether all blocks in region are required to place or only certain amount |
| |
amount | Amount of blocks required to place | true if |
Parameters | Explanation | Examples | Required |
---|---|---|---|
BuffClaim | Buff required to claim |
| |
id | ID of the buff, it should be declared under | true |
Parameters | Explanation | Examples | Required |
---|---|---|---|
ChatMessage | Message required to say in chat |
| |
message | Messages required to say, regular expressions are supported |
| true |
scoreboard | Alternative text shown in scoreboard to avoid showing regular expressions directly on it | ||
cancel | Is this message sent by the player not showing in chat |
|
Parameters | Explanation | Examples | Required |
---|---|---|---|
Checkpoint | Checkpoint required to capture |
| |
id | ID of the checkpoint, it should be declared in | true | |
allplayer | Are all players required to stay inside |
| |
allpoint | Are all points required to be captured at once |
| |
time | Time in ticks the player has to stay inside before it is captured | ||
sneak | Is sneaking required to claim this checkpoint |
|
Parameters | Explanation | Examples | Required |
---|---|---|---|
ContainerPickup | Items required to throw into hopper in specified location. Only 1 item is required in the list. If multiple items are required, please separate it into multiple objective |
| |
world, x, y, z | Location of the hopper | true | |
item | Item required to pick up, type | true | |
fuzzy | Is only item type and amount is checked or same item meta is required |
| |
remove | Is the item being removed from the hopper or remains inside |
|
Parameters | Explanation | Examples | Required |
---|---|---|---|
Damage | Times of damage required to take |
| |
damage | Minimum damage required to be counted |
| true |
raw | Is raw damage amount being counted or after damage reduction |
| true |
time | Times of the damage to take |
| true |
Parameters | Explanation | Examples | Required |
---|---|---|---|
HasItem | Items required to have in player's inventory. Only 1 item is required in the list. If multiple items are required, please separate it into multiple objective |
| |
allplayer | All players are required to have at lease 1 item in the list |
| |
fuzzy | Is only item type and amount is checked or same item meta is required |
| |
<id> | ID is meaningless, but it must be an integer. What items are required, type |
| true |
Parameters | Explanation | Examples | Required |
---|---|---|---|
LootChest | Loot Chest required to open |
| |
id | ID of the loot chest, it should be declared | true |
Parameters | Explanation | Examples | Required |
---|---|---|---|
Mob | Mob required to kill, similar to MythicMob but applicable to all type of mobs |
| |
name | Name of the mob, regex is supported | true | |
namespace | Namespace of the mob, some custom mob plugin might contain plugin-specific tag, it can be used for detection here |
Parameters | Explanation | Examples | Required |
---|---|---|---|
MythicMob | MythicMobs mob required to kill, similar to Mob but only applicable to MythicMobs mob |
| |
type | Type of the MythicMob defined in | true | |
amount | Amount of the mobs required to kill |
| |
minlevel | Minimum mobs level required to kill | ||
maxlevel | Maximum mobs level required to kill |
Parameters | Explanation | Examples | Required |
---|---|---|---|
NPCInteract | NPC required to interact by players |
| |
id | ID of the NPC declared in | true | |
left | Is left-clicking NPC accepted |
| |
right | Is right-clicking NPC accepted |
|
Parameters | Explanation | Examples | Required |
---|---|---|---|
Item required to pick up by players |
| ||
conditions | PlaceholderAPI's placeholder, use ChangeOutput to apply checking. Only |
| true |
scoreboard | Alterative text to be shown on scoreboard | ||
allplayer | Are all players required to fulfill all conditions | ||
interval | Interval in ticks of conditions are being checked |
Parameters | Explanation | Examples | Required |
---|---|---|---|
PlayerPickup | Item required to pick up by players |
| |
item | Item required to pick up, type | ||
fuzzy | Is only item type and amount is checked or same item meta is required |
|
Parameters | Explanation | Examples | Required |
---|---|---|---|
RedstonePower | Redstone power required for the specified block |
| |
world, x, y, z | Location of the block to detect | true | |
min | Minimum redstone power required to trigger this objective |
| |
max | Maximum redstone power required to trigger this objective |
|
Parameters | Explanation | Examples | Required |
---|---|---|---|
Timer | Time required to wait |
| |
scoreboard | Alternative text shown in scoreboard | ||
time | Time in ticks required to wait | true | |
|
|