buffs.yml
# Buffs that players can get potion effects
Buffs:
# ID of the buff, must be unique
'1':
# Name of the buff
Name: '&b&lSPEED BOOST'
# Location of the buff
Location:
world: dungeon
x: 120.5
y: 5.0
z: 262.5
# How big is the buff
Range: 3.0
# Particle effects of the buff, only effects declared in "effects.yml" can be used
Effects:
# Appear when the buff is not claimed
Idle:
- vortex 3.0
# Appear when the buff is being claimed
Claiming:
- vortex 4.0
# Appear when the buff is in cooldown
Cooldown:
- vortex 2.0
Hologram:
Idle:
# Vertical offset of the hologram based on the original location
Offset: 3.0
Lines:
- '{material=PLAYER_HEAD;glow=true;damage=0;skullowner=991d961c-b6b4-4d49-88e6-01788cf445dc}'
- '0 &fCLAIM ME!'
Claiming:
Offset: 4.0
Lines:
- '{material=PLAYER_HEAD;glow=true;damage=0;skullowner=3fb398fb-f50a-42de-998d-692c35048e86}'
- '1 &7CLAIMING in %time%'
Cooldown:
Offset: 2.0
Lines:
- '{material=PLAYER_HEAD;glow=true;damage=0;skullowner=34a35801-3895-4aae-a7e5-fbb52e575e3d}'
- '2 &7CLAIMABLE in %cooldown%'
# Potion effects to apply
# Check here for available potion effects name
# https://hub.spigotmc.org/javadocs/spigot/org/bukkit/potion/PotionEffectType.html
# - PotionType Duration(in ticks) Amplifier Ambient Particles Icon
Potions:
- SPEED 10 2 true true true
# Type of the buff
# ONETIME: The buff can only be claimed once
# REPEAT=<tick>: The buff can be claimable again after <tick> ticks
Type: REPEAT=20
# How long(in ticks) the player required to stay before the buff is being claimed
Time: 60
# If true, when the player claimed the buff, others can still claim the buff
# If false, when the player claimed the buff, others cannot claim the buff
PerPlayer: true
# If true, the effects are applied to all team members
# If false, the effects are applied to the claimed player only
ToTeam: true
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