checkpoints.yml
# Checkpoints that players required to reach when necessary
Checkpoints:
# ID of the checkpoint, must be unique
'1':
# Name of the checkpoint
Name: '&bMountain'
# Single-point checkpoint, it will be captured if the player stays within range
Location:
world: dungeon
x: 116.0
y: 5.0
z: 262.0
# Regional checkpoint, it will be captured if the player stays between 2 points
# Regions:
# Min:
# world: dungeon
# x: 114.5
# y: 0.0
# z: 264.5
# Max:
# world: dungeon
# x: 117.5
# y: 256.0
# z: 261.5
# Multi-point checkpoint, it will be captured if the player stays within range of either point
# Or players are required to stay in all points
# Points:
# '0':
# world: dungeon
# x: 115.0
# y: 5.0
# z: 262.0
# '1':
# world: dungeon
# x: 116.0
# y: 5.0
# z: 262.0
# '2':
# world: dungeon
# x: 117.0
# y: 5.0
# z: 262.0
# Particle effects of the checkpoint, only effects declared in "effects.yml" can be used
# How big is the checkpoint
Range: 3.0
Effects:
# Appear when the checkpoint is not claimed
Idle:
- vortex 3.0
# Appear when the checkpoint is being claimed
Claiming:
- vortex 3.0
# Appear when the checkpoint is claimed
Claimed:
- vortex 3.0
Hologram:
Idle:
# Vertical offset of the hologram based on the original location
Offset: 4.0
Lines:
- '{material=PLAYER_HEAD;glow=true;damage=0;skullowner=991d961c-b6b4-4d49-88e6-01788cf445dc}'
- '0 &bMountain'
- '0 &fThe coldest point that'
- '0 '
- '0 &fno one has been here before'
Claiming:
Offset: 6.0
Lines:
- '{material=PLAYER_HEAD;glow=true;damage=0;skullowner=3fb398fb-f50a-42de-998d-692c35048e86}'
- '1 &bMountain'
- '1 &fThe coldest point that'
- '1 &fno one has been here before'
- '1 Claiming in %time%s'
Claimed:
Offset: 2.0
Lines:
- '{material=PLAYER_HEAD;glow=true;damage=0;skullowner=34a35801-3895-4aae-a7e5-fbb52e575e3d}'
- '2 &bMountain'
- '2 &fThe coldest point that'
- '2 &fno one has been here before'
- '2 Claimed'
# Spawnpoint of the checkpoint, the player respawns in the list of locations if configured
Spawnpoints:
'0':
world: dungeon
x: 115.0
y: 5.0
z: 262.0
pitch: 0.0
yaw: 0.0
'1':
world: dungeon
x: 116.0
y: 5.0
z: 262.0
pitch: 0.0
yaw: 0.0
'2':
world: dungeon
x: 116.0
y: 5.0
z: 263.0
pitch: 0.0
yaw: 0.0
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