lootchests.yml
# Loot chests that players can get items from it
LootChests:
# ID of the loot chest, must be unique
'1':
Name: "&eTreasure Chest"
# Location of the loot chest
Location:
world: dungeon
x: 125.0
y: 5.0
z: 260.0
# Particle effects of the loot chest, only effects declared in "effects.yml" can be used
Effects:
# Appear when the loot chest is not opened
Idle:
- vortex 3.0
# Appear when the loot chest is opened and not renewable
Opened:
- vortex 3.0
# Appear when the loot chest is opened and waiting for renewal
Renew:
- vortex 3.0
Hologram:
Idle:
# Vertical offset of the hologram based on the original location
Offset: 4.0
Lines:
- '{material=PLAYER_HEAD;glow=true;damage=0;skullowner=991d961c-b6b4-4d49-88e6-01788cf445dc}'
- '&fOPEN ME!'
Opened:
Offset: 6.0
Lines:
- '{material=PLAYER_HEAD;glow=true;damage=0;skullowner=3fb398fb-f50a-42de-998d-692c35048e86}'
- '&7CLAIMED'
Renew:
Offset: 2.0
Lines:
- '{material=PLAYER_HEAD;glow=true;damage=0;skullowner=34a35801-3895-4aae-a7e5-fbb52e575e3d}'
- '&7RENEW IN %time%'
Potions:
- SPEED 10 2 true true true
- JUMP 10 2 true true true
# Type of the loot chest, check here for available inventory type
# https://hub.spigotmc.org/javadocs/spigot/org/bukkit/event/inventory/InventoryType.html
Type: CHEST
# Whether every player in the dungeon has their loot chest inventory, or they share the same one
PerPlayer: true
# How long(in ticks) will the loot chest renews
Renew: 60
# Title of the loot chest, empty if default title should be used
Title: ''
# Size of the loot chest when "Type" is "CHEST"
Size: 54
# Contents of the loot chest
# Use "/mg check" with the items on your hand to retrieve the string
# Followed by which slot to put
Items:
- '{"v":2865,"type":"REDSTONE_BLOCK"} 8'
- '{"v":2865,"type":"DIAMOND_BLOCK"} 16'
- '{"v":2865,"type":"EMERALD_BLOCK"} 24'
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