Displays

Displays are used to display objectives in the stage, there are multiple ways to display stage objectives including scoreboard, boss bar, and action bar.

All objectives in the Displays follow the order of declared Objectives starting from 1.

For example, if stage objectives are declared like this:

- MythicMob{type=rat1;amount=3}
- Checkpoint{id=1}

The order of Display objectives will be:

- '&fSlain %MythicMob_1_mobamtkilled%/%MythicMob_1_mobamtmax%x %MythicMob_1_mobamtkill%'
- '&fDiscover the secret of %Checkpoint_2_cp%: %Checkpoint_2_cpreached%'

Placeholders are used within Displays to display objective-specific information. It can be used like %<objective type>_<objective order>_<placeholder>%. For example, %MythicMobs_1_mobamtkill% shows the mob's name required to kill in MythicMobs Objective.

General Placeholders

PlaceholderExplanation

progress

Progress of the objective between 0.0 and 1.0

Placeholders

ObjectivePlaceholderExplanation

BlockBreak

broke

Blocks broke

amount

Amount of blocks needed to break

block

Block type required to break

world1, x1, y1, z1

First corner of the region

world2, x2, y2, z2

Second corner of the region

BlockPlace

placed

Blocks placed

amount

Amount of blocks needed to place

block

Block type required to place

world1, x1, y1, z1

First corner of the region

world2, x2, y2, z2

Second corner of the region

BlockInteract

placed

Block interacted

amount

Amount of blocks needed to interact

block

Block type required to interact

world1, x1, y1, z1

First corner of the region

world2, x2, y2, z2

Second corner of the region

BuffClaim

bf

Buff required to claim

bfclaimed

Is this buff claimed

ChatMessage

chatscoreboard

Chat message required, scoreboard text is additionally defined in action

chathassaid

Is this message has been said by players

Checkpoint

cp

Name of the checkpoint needs to be reached

cpreached

Checkpoint reached or not

ContainerPickup

world, x, y, z

Location of the container

item

Item to sacrifice

amount

Amount to sacrifice

picked

Is the item picked up by container

Damage

damage

Damage to take

time

Times of the damage to take

damaged

Times of the damage taken

HasItem

item

Display name of the item required, if the item has no display name, material name is shown instead

amount

Amount of the item required

hasitem

Does any/all player have all required items or not

LootChest

lc

Name of the loot chest needs to be opened

lcopened

Lootchest opened or not

Mob

mobkill

Mob that has to be killed

mobkilled

Mob dead or not

mobamtkill

Mob that requires certain amount of kills

mobamtmax

Amount of mob that players need to kill

mobamtkilled

Amount of mob killed

MythicMob

mobkill

Mob that has to be killed

mobkilled

Mob dead or not

mobamtkill

Mob that requires certain amount of kills

mobamtmax

Amount of mob that players need to kill

mobamtkilled

Amount of mob killed

mobminlevel

Minimum level of mob that players need to kill

mobmaxlevel

Maximum level of mob that players need to kill

NPCInteract

npcname

Name of the NPC

npcinteract

Left click, Right click or both accepted

npcinteracted

Did the player interact with NPC or not

Placeholder

scoreboard

Alternative text shown on scoreboard

PlayerPickup

item

Item required player to pick up

picked

Is the item picked up or not

RedstonePower

min

Minimum redstone power required

max

Maximum redstone power required

Timer

time

Time required

scoreboard

Alternative text shown on scoreboard

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