Building Dungeon
Last updated
Last updated
Reminder: Unless specified, Dungeon Type will be named Ruins
throughout the Wiki. Change it respectively.
Since 2.2.2-SNAPSHOT, schematic file is no longer hard-dependency if you have all 3 dimensions Length
, Width
, and Height
configured. It provides a possibility to use the plugin with the dungeon pre-built in the world.
However, it is still highly recommended to have a schematic file in place so that the plugin calculates things like location automatically.
Also, it is recommended to have RestoreTerrains
disabled in general.yml
if have a huge dungeon and you do not allow players to break/place blocks, explosions, etc. In this case, you should have all dungeon instances pasted in the world already and all 3 dimensions configured.
Join the server
Build a dungeon whatever you want (it does not need to be a cuboid but it has to be selectable by 2 points)
Type //wand
to get a WorldEdit wand
Select 2 corners like this, the selected area should include everything in your dungeon
Stand at the corner of the dungeon, type //copy
, then //schem save Ruins
Do not move, remember the location, this will be the Origin
of the dungeon
Locate WorldEdit/schematics
or FastAsyncWorldEdit/schematics
, find the Ruins.schem
Copy the Ruins.schem
to MythicDungeons/Ruins/schematics