Building Dungeon
Since 2.2.2-SNAPSHOT, schematic file is no longer hard-dependency if you have all 3 dimensions Length, Width, and Height configured. It provides a possibility to use the plugin with the dungeon pre-built in the world.
However, it is still highly recommended to have a schematic file in place so that the plugin calculates things like location automatically.
Also, it is recommended to have RestoreTerrains disabled in general.yml if have a huge dungeon and you do not allow players to break/place blocks, explosions, etc. In this case, you should have all dungeon instances pasted in the world already and all 3 dimensions configured.
Join the server
Build a dungeon whatever you want (it does not need to be a cuboid but it has to be selectable by 2 points)


Creating schematic
Type
//wandto get a WorldEdit wandSelect 2 corners like this, the selected area should include everything in your dungeon

Stand at the corner of the dungeon, type
//copy, then//schem save Ruins

Do not move, remember the location, this will be the
Originof the dungeonLocate
WorldEdit/schematicsorFastAsyncWorldEdit/schematics, find theRuins.schemCopy the
Ruins.schemtoMythicDungeons/Ruins/schematics
Join the server
Define
Row,Column,RowGap,ColumnGapingeneral.ymldepending on how many dungeon instances you want, total amount of instances isrow * columnDefine
Length,Width,Heightof the dungeon schematic ingeneral.ymldepending on which corner the schematic is copied from.Lengthspans on z-axis positive,Widthspans on x-axis positive,Heightspans on y-axis positive. Use negative value if it spans oppositelyPaste the schematic in pre-defined dungeon instance location
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