Building Dungeon

Reminder: Unless specified, Dungeon Type will be named Ruins throughout the Wiki. Change it respectively.

Since 3.2.2-BETA, a convenient /mg creator command has been made to simplify Dungeon Group creation. Dungeon instances will automatically be calculated and spanned on x-axis positive and z-axis positive. It is highly recommended to do it in an empty world to avoid damaging existing terrains.

If all dungeon instances are prebuilt in the world, defining Length, Width, and Height of the dungeon and have RestoreTerrains disabled in general.yml so that the terrain will not be unnecessarily restored. Beware of world interactions like block breaking/placement, or explosions, as the terrain is not restored.

However, it is still highly recommended to have a schematic file in place or create Dungeon Group through /mg creator so that the plugin calculates things like location automatically.

Only 1 of the following method should be chosen when creating a new Dungeon Group.

  • Join the server

  • Build a dungeon whatever you want (it does not need to be a cuboid, but it has to be selectable by 2 points)

Creator Command

  • Type /mg creator to start creating a new Dungeon Group, type cancel to cancel at any time

  • Enter a unique Dungeon Group ID (no spaces)

  • Enter a display name for the Dungeon Group

Select Dungeon Area

  • Type //wand to get a WorldEdit wand

  • Select 2 corners like this, the selected area should include everything in your dungeon

  • Type //copy to copy the Dungeon Area into clipboard

  • Type done to complete copying Dungeon Area

Defining Spawn Point

  • Stand at the player Spawn Point of the dungeon, then type anything

  • Type done to complete defining player Spawn Point

  • Type done to save Dungeon Group

Dungeon Group is now loaded and ready for testing purposes. You will still need to define Objectives and Actions to make it playable.

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