Dungeon Group Config
Warning: The sample config is purely for reference only. Do not copy & paste, change the parameters like location, and mob type accordingly.
Dungeon Group is the type of dungeon, all the dungeon instances share the same arguments. But dungeon-specific arguments like origin, and player spawns are automatically calculated.
As of MythicDungeons 3.0.0, Dungeon Group Config has been split into multiple config files. This would provide a bigger flexibility for future updates.
The following items are minimum requirements for a working dungeon.
MythicDungeons/groups/Ruins/
schematics/
Ruins.schem
general.yml
stages.yml
In the following example, the following items are required for the dungeon to work.
A world named
dungeon
Ruins.schem
located insideRuins/schematics
MythicMob
SkeletalKnight
declared in MythicMobs
Additionally, different config files can be added to expand the content of the dungeon.
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