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MythicDungeons
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  • 📔Overview
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    • Building Dungeon
    • Dungeon Group Config
      • general.yml
      • stages.yml
      • buffs.yml
      • checkpoints.yml
      • lootchests.yml
      • teleporters.yml
      • traps.yml
  • 📈Staged Dungeon
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      • General Parameters
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  • ⚙️Configuration
    • General Config
    • Locale
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  • 🏃Joining Dungeon
    • Room Mechanics
    • Ways To Join Dungeon
  • 🚫Commands & Permissions
    • General
    • Dungeon Group
    • Dungeon
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  • 📋Miscellaneous
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Dungeon Group Config

Warning: The sample config is purely for reference only. Do not copy & paste, change the parameters like location, and mob type accordingly.

Dungeon Group is the type of dungeon, all the dungeon instances share the same arguments. But dungeon-specific arguments like origin, and player spawns are automatically calculated.

As of MythicDungeons 3.0.0, Dungeon Group Config has been split into multiple config files. This would provide a bigger flexibility for future updates.

The following items are minimum requirements for a working dungeon.

  • MythicDungeons/groups/Ruins/

    • schematics/

      • Ruins.schem

    • general.yml

    • stages.yml

In the following example, the following items are required for the dungeon to work.

  • A world named dungeon

  • Ruins.schem located inside Ruins/schematics

  • MythicMob SkeletalKnight declared in MythicMobs

Additionally, different config files can be added to expand the content of the dungeon.

PreviousBuilding DungeonNextgeneral.yml

Last updated 10 months ago

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