Stamina
Stamina acts like another type of currency, but it will recover over time.
Different Dungeon Group can have different stamina configurations. If Dungeon Group is charging stamina, but no corresponding stamina definition was found, the default
branch will be used.
It can have different configurations depending on the permissions the player has, the first branch with matching permissions will be selected. If no matching permission was found, the default
branch will be used and the default
stamina will be deducted.
Keep only the default branch and adjust values if global stamina is used.
Stamina:
# Stamina definitions for specific dungeon groups
Ruins:
# Permission-based stamina configuration. If no permission matches, fallback to 'default'
'0':
# Permission required
Permission: 'MythicDungeons.VIP'
# Maximum stamina points a player can have
Limit: 200
# Duration of one recovery cycle (in seconds)
Time: 1
# Stamina points recovered per cycle
Recover: 1
# Whether stamina continues recovering if the player is offline
RecoverIfOffline: true
# Fallback branch for players without permissions
default:
Limit: 100
Time: 1
Recover: 1
RecoverIfOffline: true
RuinsSimplified:
'0':
Permission: 'MythicDungeons.VIP'
Limit: 200
Time: 60
Recover: 50
RecoverIfOffline: true
default:
Limit: 100
Time: 60
Recover: 10
RecoverIfOffline: true
# Default configuration for any dungeon group not defined
default:
default:
Limit: 0
Time: 1
Recover: 0
RecoverIfOffline: true
Last updated